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MODO's Occlusion Shader In-Depth -- Part 2
This is the second part of the occlusion shader in-depth videos, where I cover using the Occlusion shader in a layered fashion to create a grungy, dirty surface. Check out part 1 here--
Experience Level:  Beginner
Product:  MODO 10
Categories:  Rendering
Tags:  darknell , dirt , dirty , grunge , james , mutant , occlusion , pixel , procedural , shader , shading
Profile:  The Foundry

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