The full body IK system is easy to use and incredibly fast. Check it out.
The Flex tool combines the selection border action center with a selection falloff and the transform tool. This preset combination makes an incredibly efficient method for smoothly editing meshes. This tool is part of modo 302, a free service update for registered modo 301 users, to be released in Q1 of 2008.
This video illustrates a quick workflow in modo 401 to create a virtual product shot. The project leverages presets heavily as well as integrating some Photoshop processes.
This is an offline recorded demo by Brad Peebler of The Foundry showing some of what makes MODO so awesome. This was recorded on a MacBookPro laptop.
The continuation of our map baking process this video shows how to bake ambient occlusion from your high res model down to the low res mesh.
The Edge Split command is a basic and yet very useful command to segment a mesh or create smoothing breaks. Watch!
It's quick. It's dirty. It's fun! Learn the basics for CAD cleanup as well as some simple rigging to make the wheels go round and round.
This short video gives a quick explanation of the Parametric Ink when used in Displacement mode.
Ryan Drue gives us some quick insight into solving various modeling challenges with subdivision surfaces.
This is the first video in a multi-part series covering adaptive subdivisions, standard subdivisions and micro-polygon displacement tessellation. This series should provide you a solid understanding of the mechanisms inside modo that control polygon count at the time of render.
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