Here I discuss the use of Selection Sets for masks to add detail to my tiled roof image.
Part 1 of 3 tutorials from The Foundry's Andy Brown, fusion basics.
Learn how to rotate, pan and zoom like a pro. Plus you get to render a chicken!
This is one of a series of timelapse videos from artist Khalid Al Muharraqi. All videos begin with the same generic human model and sculpts it into a several highly detailed and widely varied characters leveraging the modo 301 sculpting tools. Each timelapse video represents from one and a half to two hours of work.
This video shows how to combine the power of mesh and image based sculpting outlining a solid workflow for modo 301. The process begins with pure mesh sculpting for medium level detail, uses mesh to mesh baking to create a sculpt image, adds further detail with image sculpting and finished with fine detail via a bump layer.
Welcome to weight maps. Just a quick video showing a few uses of Weight Map Texture layers.
We discuss some basic concepts regarding resolution and irradiance cache as they are impacted at increased resolution. Handy for you print folks. Maybe.
Ryan Drue gives us some quick insight into solving various modeling challenges with subdivision surfaces.
Animate a slow motion video of a bullet shattering a pane of glass. You know you want to!
Inspired by the work of Christophe Desse here is a quick tutorial on cel edges in modo 601.
MODO is a registered trademark of The Foundry, in the USA and/or other countries.
All products or brand names mentioned are trademarks or registered trademarks of their respective holders.