Just a quick review of how to setup dynamics in modo 601.
If you need to become familiar with basic Shader Tree functionality view this video on Luxology TV before
embarking on the Shader Tree Essentials Training Series.
James Darknell shows us the joys of drivers. Leverage this underused layer to radically modify and image or procedural texture in the Shader Tree.
This video covers the use of a replicator item and a group of meshes to quickly create a low-res random cityscape via replicas.
Growing grass in 401. This video demonstrates how to paint and use image sequence to drive surface particle size for creating the effect of growing grass.
Use the vertex weight map deformer to create a quick and dirty multi-page peel effect. The tools used in this video include weight map tool, falloffs, weight map deformer, Pivot editing and the Track View.
Sculpting UV's? Absolutely. You can pre-process a mesh with any modeling tools before you lay down UVs. This is an incredible time saver and brings UV editing into the 3rd dimension!
This interview was conducted for Siggraph 2006. Brad and Rich discuss his career path up to Pixar as well as some in depth discussion of hard surface modeling with subdivision surfaces.
modo 302 is a service update, free for all modo 301 users and will be available in Q1 2008. 302 introduces a new physically based daylight sky and sun model. Nifty.
This video might be useful for people who want a better understanding of the Shader Tree.
MODO is a registered trademark of The Foundry, in the USA and/or other countries.
All products or brand names mentioned are trademarks or registered trademarks of their respective holders.