Instant delicious. Round your edges at render time with this easy to use addition to modo 601.
In this video James Darknell reveals the very handy item drop methods for Place and Align.
This video is a reproduction of the presentation given by Brad Peebler at the CGAM Conference in Hollywood California in March 2008. Brad was on the HDRI panel and was tasked to explain HDRI and how it relates to the 3D process to an audience that was not deeply familiar with the concepts. The video reviews at a high level why, how and which HDRI to use and also discusses a more important aspect of 3D graphics related to HDRD (High Dynamic Range Data).
There are some subtle controls for properly working with image or photographic content inside modo. This video will explain how to properly use an image as a camera projected plate with a result that is pin registered and pixel accurate to the original source image.
This video explains how to create a translucent material by creating a paper lantern. Along the way you might pick up some basic modeling and texturing skills as well!
James Darknell goes through the process of setting up an infinite white background for a product shot type of image. He also demonstrates how to use the 'unpremultiply' option to cut out the items in the scene and render a separate shadow pass.
This short tutorial shows how easy it is to add a skeleton to your mesh in modo 601.
Yazan Malkosh of 9b Studios provides a thorough review of how to use the new standard material scene to create material presets for your own use or to share at the community asset sharing site.
Learn how to install assets in the How To Use Downloaded Assets topic in our community forums.
MODO provides a modeling experience that is fast and intuitive, and one that encourages experimentation. It's a 3D sketchbook where your ideas can thrive. This is made possible buy the flexible material of the polygon, a material that can be easily edited and deformed allowing you to explore and visualize your ideas.
This video exposes some good techniques for precise alignment in modo. The material is based on architectural content but the concepts can be used for many purposes.
Special thanks to Takashi Hibi-san for the content!
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