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  1. Motion Graphics Particles in the Key of Andre

    Brad Peebler shamelessly rips off modo artist Andre McGrail (and misspelled his name to boot). Meanwhile here are some cool tips and tricks if you want to make some nifty motion graphics particle creations.

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  2. MODO 701: Render Curves As Polys

    Use curves with displacement to create all sorts of fun!

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  3. MODO 701: Inline Gradient UI and Curve Width

    MODO 701 includes a slick UI for embedded gradient editors. This video will show this to you in the context of editing rendered curve thickness. Nice!

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  4. MODO 701: Progressive refinement rendering enhancements

    Along with support for antialiasing filters, Preview also provides a full screen option as well as Pause/Save/Restart rendering. That's hot.

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  5. MODO 701: Item Shaders

    Take a quick look at the power and simplicity of Item Shaders.

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  6. NPR Kit Overview

    I love this kit so much. I wanted to show you why, so take a walk with me down Non-PhotoReal lane and see why I think this kit is so fantasticaliscious.

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  7. Creating Sketchmaps in modo 601

    This tutorial shows how to create Sketchmaps for the Non-Photorealistic Rendering (NPR) Kit available for modo 601.

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  8. Basic Modeling Tools

    This video covers some basic concepts about modo tool behaviors and you get to make a funky vase!

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  9. Mastering subdivision surface rendering Part 3

    This is the third video in a multi-part series covering adaptive subdivisions, standard subdivisions and micro-polygon displacement tessellation. This series should provide you a solid understanding of the mechanisms inside modo that control polygon count at the time of render.

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  10. Mastering subdivision surface rendering Part 1

    This is the first video in a multi-part series covering adaptive subdivisions, standard subdivisions and micro-polygon displacement tessellation. This series should provide you a solid understanding of the mechanisms inside modo that control polygon count at the time of render.

    WATCH VIDEO  MORE INFO

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