1. MODO Quick Tip - Default Scene

    The Default scene is an easy to overlook feature because it's not flashy, but it has the potential to be a big time saver, check it out.

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  2. MODO's Work Plane In-Depth

    This video from the MODO In-Depth series goes over all the nitty gritty details of the Work Plane, what it is, what all the settings do, and covers a few tips on how to get the most from using it.

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  3. MODO Texture Locator In-Depth

    Part of the In-Depth series, this video goes over all the settings of the often misunderstood 'Texture Locator' with explanations and examples for each control. Its a lot more powerful than you think.

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  4. MODO's Occlusion Shader In-Depth -- Part 2

    This is the second part of the occlusion shader in-depth videos, where I cover using the Occlusion shader in a layered fashion to create a grungy, dirty surface. Check out part 1 here-- https://youtu.be/sd-YIyLZ1TY

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  5. MODO's Occlusion Shader in-Depth Part 1

    In this video MODO Training Manager James Darknell demonstrates the Occlusion shader, going over and explaining every setting.

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  6. A Three Point Lighting Setup in MODO

    The Foundry's James Darknell demonstrates a three-point lighting setup using MODO.

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  7. After Effects I/O Kit -- After Effects to MODO Workflow

    In this video Documentation Manager James Darknell demonstrates the proper After Effect to MODO workflow using AE CS6 with The Foundrys 'Camera Tracker' plugin and MODO 801. The After Effects I/O kits is available as a free add-on to MODO 801 for all registered users, available in their accounts under the 'Registered Content' section.

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  8. After Effects I/O Kit -- MODO to After Effects Workflow

    In this video Documentation Manager James Darknell demonstrates the proper MODO to After Effect workflow using 801 and AE CS6. The After Effects I/O kits is available as a free add-on to MODO 801 for all registered users, available in their accounts under the 'Registered Content' section.

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  9. Infinite White Background Effect

    James Darknell goes through the process of setting up an infinite white background for a product shot type of image. He also demonstrates how to use the 'unpremultiply' option to cut out the items in the scene and render a separate shadow pass.

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  10. Halloween Contest- image creation overview

    On request, James Darknell gives a walk-through of the creation of his Halloween Contest entry - DJ Pumpkin Head. Not a typical step by step tutorial, but an almost half hour long brain dump of the entire process of putting the scene together.

    Original scene WIP is here--
    http://community.thefoundry.co.uk/discussion/topic.aspx?f=146&t=81225

    WATCH VIDEO  MORE INFO

 

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