Part of the In-Depth series, this video goes over all the settings of the often misunderstood 'Texture Locator' with explanations and examples for each control. Its a lot more powerful than you think.
Nick Trifunovic will be showing us how MARI 3 helps him achieve highly realistic, custom-built PBR textures. Plus, Greg Brown shows us how MODO's built-in render engine and shader system presents extraordinarily useful workflows. Pretty awesome stuff! For more information about The Foundry, visit: http://www.thefoundry.co.uk/
Find out how MODO’s UV tools and Shader Tree can make texturing your game assets a breeze. Pretty awesome stuff! For more information about The Foundry, visit: http://www.thefoundry.co.uk/
This video outlines how MODO can be used for designing, modelling and visualising soft products. For more info about MODO, visit: http://www.thefoundry.co.uk/products/modo/
Using a ladies handbag as an example, the video takes you through the process of building a low resolution model upon which a sketch can be projected and painted, and then demonstrates how Subdivision Surfaces are the idea medium with which to build a realistic model.
The video concludes by looking at how MODO's renderer can be used to produce photo realistic images of a product, and also how it can be used to quickly iterate through color and material variations.
MODO 901 delivers faster, higher quality painting, new options to vary paint opacity based on surface qualities, a new texture switch node, a wireframe shader, and more. For more information about MODO, please visit: http://www.thefoundry.co.uk/products/modo/latest-version/ Share your MODO creations on social media using #CreateSomething
James Darknell explains the mysterious Texture Locators and shows how they can be useful in quickly applying images to surfaces.
Texture Replicators are applied as a way to add variety to simple textures.
In support of GDC I thought we should take a look at using baking in modo to detail a low poly model. How low? One poly low.
The continuation of our map baking process this video shows how to bake ambient occlusion from your high res model down to the low res mesh.
Welcome to weight maps. Just a quick video showing a few uses of Weight Map Texture layers.
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