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  1. MODO Texture Locator In-Depth

    Part of the In-Depth series, this video goes over all the settings of the often misunderstood 'Texture Locator' with explanations and examples for each control. Its a lot more powerful than you think.

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  2. Basics of Baking and PBR texturing in MARI

    Nick Trifunovic will be showing us how MARI 3 helps him achieve highly realistic, custom-built PBR textures. Plus, Greg Brown shows us how MODO's built-in render engine and shader system presents extraordinarily useful workflows. Pretty awesome stuff! For more information about The Foundry, visit: http://www.thefoundry.co.uk/

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  3. The Shader Tree and UVs, plus an Interview with artist David Vega

    Find out how MODO’s UV tools and Shader Tree can make texturing your game assets a breeze. Pretty awesome stuff! For more information about The Foundry, visit: http://www.thefoundry.co.uk/

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  4. Soft Products Workflow using MODO

    This video outlines how MODO can be used for designing, modelling and visualising soft products. For more info about MODO, visit: http://www.thefoundry.co.uk/products/modo/

    Using a ladies handbag as an example, the video takes you through the process of building a low resolution model upon which a sketch can be projected and painted, and then demonstrates how Subdivision Surfaces are the idea medium with which to build a realistic model.

    The video concludes by looking at how MODO's renderer can be used to produce photo realistic images of a product, and also how it can be used to quickly iterate through color and material variations.

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  5. Create something BEAUTIFUL: Improved painting and texturing

    MODO 901 delivers faster, higher quality painting, new options to vary paint opacity based on surface qualities, a new texture switch node, a wireframe shader, and more. For more information about MODO, please visit: http://www.thefoundry.co.uk/products/modo/latest-version/ Share your MODO creations on social media using #CreateSomething

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  6. Texture Locators

    James Darknell explains the mysterious Texture Locators and shows how they can be useful in quickly applying images to surfaces.

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  7. Texture Replicators

    Texture Replicators are applied as a way to add variety to simple textures.

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  8. Baking normal maps and other details in modo Part 1

    In support of GDC I thought we should take a look at using baking in modo to detail a low poly model. How low? One poly low.

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  9. Baking normal maps and other details in modo Part 2

    The continuation of our map baking process this video shows how to bake ambient occlusion from your high res model down to the low res mesh.

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  10. Introduction to Weight Map Textures

    Welcome to weight maps. Just a quick video showing a few uses of Weight Map Texture layers.

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