MODO 901 delivers faster, higher quality painting, new options to vary paint opacity based on surface qualities, a new texture switch node, a wireframe shader, and more. For more information about MODO, please visit: http://www.thefoundry.co.uk/products/modo/latest-version/ Share your MODO creations on social media using #CreateSomething
James Darknell goes through how to properly set up a UV map and its corresponding images for painting on image stacks (multiple images at once).
This tutorial shows how to create Sketchmaps for the Non-Photorealistic Rendering (NPR) Kit available for modo 601.
In support of GDC I thought we should take a look at using baking in modo to detail a low poly model. How low? One poly low.
Growing grass in 401. This video demonstrates how to paint and use image sequence to drive surface particle size for creating the effect of growing grass.
Welcome to weight maps. Just a quick video showing a few uses of Weight Map Texture layers.
In modo 301 3D painting has really "come of age". One powerful enhancement is the ability to paint across multiple images of varying resolution with a single stroke. It's very nice. Why are you reading this? Watch the clip!
The Tablet nozzle provides functionality to "Jitter" the ink as it is applied. This quick video demonstrates how to use the feature when creating freckles on a character.
The noise brush can be used with sculpting and painting tools alike. This short video shows the Noise brush in action while painting a color texture.
This short video gives a quick explanation of the Parametric Ink when used in Displacement mode.
MODO is a registered trademark of The Foundry, in the USA and/or other countries.
All products or brand names mentioned are trademarks or registered trademarks of their respective holders.