Barry Zundel shows us how use MODO in connection with UE4 for rigging and animation. Pretty awesome stuff! For more information about The Foundry, visit: http://www.thefoundry.co.uk/
Create cleaner, more flexible character rigs with clickable Command Regions, the ability to drive color and opacity based on surface tension and to vary replicas based on particle attributes, and more. For more information about MODO, please visit: http://www.thefoundry.co.uk/products/modo/latest-version/ Share your MODO creations on social media using #CreateSomething
Eric Soulvie goes through his method for using particle modifier (pMod) expression node with a Replicator.
James Darknell goes through creating a particle simulation controlled by the nozzle handle, rigging the handle to turn the flow on or off. Then the particles are cached to the scene and a material is applied for rendering.
MODO 701 delivers a very robust audio implementation. Watch this video to learn more!
Another killer demo of MODO701. This is a great example of what sets MODO apart. Our developers are never satisfied with good enough.
Take a quick look at how particles integrate with modo rigging, replicators and textures.
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