1. Barry Zundel's "MODO for UE4: rigging and animation" #GamesJam webinar

    Barry Zundel shows us how use MODO in connection with UE4 for rigging and animation. Pretty awesome stuff! For more information about The Foundry, visit: http://www.thefoundry.co.uk/

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  2. Create something BIG: More flexible rigging

    Create cleaner, more flexible character rigs with clickable Command Regions, the ability to drive color and opacity based on surface tension and to vary replicas based on particle attributes, and more. For more information about MODO, please visit: http://www.thefoundry.co.uk/products/modo/latest-version/ Share your MODO creations on social media using #CreateSomething

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  3. Using the pMod expression node with Replicators

    Eric Soulvie goes through his method for using particle modifier (pMod) expression node with a Replicator.

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  4. Firehose Particle Project

    James Darknell goes through creating a particle simulation controlled by the nozzle handle, rigging the handle to turn the flow on or off. Then the particles are cached to the scene and a material is applied for rendering.

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  5. MODO 701: Audio Support and Integration

    MODO 701 delivers a very robust audio implementation. Watch this video to learn more!

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  6. MODO 701: Dynamic Parenting Update

    Another killer demo of MODO701. This is a great example of what sets MODO apart. Our developers are never satisfied with good enough.

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  7. MODO 701: Particles Quick Rig

    Take a quick look at how particles integrate with modo rigging, replicators and textures.

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