Eric Soulvie goes through his method for using particle modifier (pMod) expression node with a Replicator.
James Darknell goes through creating a particle simulation controlled by the nozzle handle, rigging the handle to turn the flow on or off. Then the particles are cached to the scene and a material is applied for rendering.
Using a particle assembly to scale particles over its age.
Demonstration of a flocking modifier applied to a simulation.
Adding a particle random modifier with a falloff.
Using the sculpting tools to modify particle paths.
Using a background surface to control particle elements.
Particle simulation interacting in real time with Dynamic items.
MODO 701 includes a slick UI for embedded gradient editors. This video will show this to you in the context of editing rendered curve thickness. Nice!
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