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  1. Using the pMod expression node with Replicators

    Eric Soulvie goes through his method for using particle modifier (pMod) expression node with a Replicator.

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  2. Firehose Particle Project

    James Darknell goes through creating a particle simulation controlled by the nozzle handle, rigging the handle to turn the flow on or off. Then the particles are cached to the scene and a material is applied for rendering.

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  3. Particle Assemblies

    Using a particle assembly to scale particles over its age.

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  4. Flocking

    Demonstration of a flocking modifier applied to a simulation.

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  5. Particle Modifiers 2

    Adding a particle random modifier with a falloff.

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  6. Particle Sculpting

    Using the sculpting tools to modify particle paths.

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  7. Particle Sculpting 2

    Using a background surface to control particle elements.

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  8. Dynamics

    Particle simulation interacting in real time with Dynamic items.

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  9. MODO 701: Inline Gradient UI and Curve Width

    MODO 701 includes a slick UI for embedded gradient editors. This video will show this to you in the context of editing rendered curve thickness. Nice!

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