Working with both regular and UDIM multi-tiled UVs is even easier in MODO 901, with a number of enhancements to speed up everyday workflows. For more information about MODO, please visit: http://www.thefoundry.co.uk/products/modo/latest-version/ Share your MODO creations on social media using #CreateSomething
MODO's powerful UV'ing toolset, a toolset that is well proven in the both the games and entertainment industries, allows you to quickly and accurately apply textures and decals to aspects of you model. Its high level of integration into both the modeling and rendering workflows means changes can be made in realtime and in context.
James Darknell goes through how to properly set up a UV map and its corresponding images for painting on image stacks (multiple images at once).
This video illustrates a quick workflow in modo 401 to create a virtual product shot. The project leverages presets heavily as well as integrating some Photoshop processes.
Sculpting UV's? Absolutely. You can pre-process a mesh with any modeling tools before you lay down UVs. This is an incredible time saver and brings UV editing into the 3rd dimension!
This video explains how to quickly map a complex architectural model using the Cubic UV projection method.
In this video we cover a basic planar projection for UV mapping. The video gives a brief explanation of to the concept of UV data and a real world application of manipulating the resulting map.
The UV pack command is a very effective method for compressing all of your UV data into the 0 to 1 UV coordinate space. Watch this little video to see more.
This quick clip introduces the concept behind UV Unwrap.
This short video shows the basic use of the UV Peeler tool for laying out UVs quickly.
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