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  1. MODO 10.2 Mesh Fusion -- **Getting Started**

    This video covers all the basics necessary for working with the newly enhanced MODO 10.2 Mesh Fusion. Part of the Mesh Fusion introduction video series.

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  2. MODO 10.2 Mesh Fusion -- Working with Strips

    Editing Mesh Fusion strip items has been streamlined in MODO 10.2, this is the updated workflow. This video is part of the Mesh Fusion introduction series.

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  3. MODO 10.2 Mesh Fusion -- Instances and Transforms

    Instances are a new function of Mesh Fusion in MODO 10.2. This video is part of the Mesh Fusion introduction series.

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  4. MODO 10.2 Mesh Fusion -- Drag and Drop Workflow

    When you don't have the Mesh Fusion toolbox handy, the Drag And Drop workflow allows you to easily add 'Primary' and 'Trim' objects to any Fusion object. This video is part of the Mesh Fusion introduction series.

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  5. MODO 10.2 Mesh Fusion -- Duplicating Fusion Elements

    The Mesh Fusion Duplication commands make easy work of cloning multiple elements in a Fusion object. This video is part of the Mesh Fusion introduction series.

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  6. MODO 10.2 Mesh Fusion -- Making a Compound Object

    Compound Fusion Items are useful for when you want to use a Mesh Fusion object to Trim another Mesh Fusion object. This video is part of the Mesh Fusion introduction series.

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  7. MODO 10.2 Mesh Fusion -- Fusion Display Filters

    The Fusion display filters make it easy to isolate and select specific parts of a complex Mesh Fusion mesh.

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  8. MODO 10.2 Mesh Fusion - Deferred Updates

    Deferred updates in MODO 10.2 keep Mesh Fusion fluid, even when scenes are complex or the meshes are dense. This video is part of the Mesh Fusion introduction series.

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  9. MODO Quick Tip -- Transform objects inside a Replicator

    Here's a handy little tip that shows you two ways to scale and rotate individual objects in any Replicator.

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  10. MODO 10.1 Quickstart

    MODO 10.1 introduces a powerful, flexible and robust new procedural modeling system that works side by side with MODO’s best-in-class direct modeling toolset. Artists can use the nondestructive workflow to iterate more freely; create more variations in less time; and accommodate change requirements without having to start from scratch.

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