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  1. Basics of Baking and PBR texturing in MARI

    Nick Trifunovic will be showing us how MARI 3 helps him achieve highly realistic, custom-built PBR textures. Plus, Greg Brown shows us how MODO's built-in render engine and shader system presents extraordinarily useful workflows. Pretty awesome stuff! For more information about The Foundry, visit: http://www.thefoundry.co.uk/

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  2. The Shader Tree and UVs, plus an Interview with artist David Vega

    Find out how MODO’s UV tools and Shader Tree can make texturing your game assets a breeze. Pretty awesome stuff! For more information about The Foundry, visit: http://www.thefoundry.co.uk/

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  3. Barry Zundel's "MODO for UE4: rigging and animation" #GamesJam webinar

    Barry Zundel shows us how use MODO in connection with UE4 for rigging and animation. Pretty awesome stuff! For more information about The Foundry, visit: http://www.thefoundry.co.uk/

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  4. Getting started in MODO and workflow session with Tor Frick

    This sessions guest presenter was Tor Frick who currently works at Machine Games as an Art Director. Tor shared a live workflow session with us - prepare to have your mind blown watching this master at work! Tor has worked on many games and has been gaining attention for the past couple years due to his workflow videos being streamed on Twitch.tv. Through scripts and Macros, he's tailored MODO into a machine perfected for exactly how he thinks and works. For more information about MODO, visit: http://www.thefoundry.co.uk/

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  5. Fruits

    Cl: Mais Vita
    Ag: CP+B

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  6. Soft Products Workflow using MODO

    This video outlines how MODO can be used for designing, modelling and visualising soft products. For more info about MODO, visit: http://www.thefoundry.co.uk/products/modo/

    Using a ladies handbag as an example, the video takes you through the process of building a low resolution model upon which a sketch can be projected and painted, and then demonstrates how Subdivision Surfaces are the idea medium with which to build a realistic model.

    The video concludes by looking at how MODO's renderer can be used to produce photo realistic images of a product, and also how it can be used to quickly iterate through color and material variations.

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  7. A Three Point Lighting Setup in MODO

    The Foundry's James Darknell demonstrates a three-point lighting setup using MODO.

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  8. MODO 902 - Overlays

    Brian Vowles shows off the changes made to Camera Overlays for MODO 902.

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  9. MODO 902 - Camera Matcher Part 1

    Brian Vowles demonstrates the new Camera Matcher in MODO 902 (part 1 of 2).

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  10. MODO 902 - Camera Matcher Part 2

    Brian Vowles demonstrates the new Camera Matcher in MODO 902 (part 2 of 2).

    WATCH VIDEO  MORE INFO

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