Rigging Master Course
Interactive Training Series for modo 501
Welcome to the Rigging Master Course, where you can discover the concepts and techniques essential to rigging models for animation in modo 501. Your instructor, Rich Hurrey, takes you from the basics of the modo interface and tools, through to covering in-depth such challenging topics as ‘Inverse Kinematics’ and the ‘Schematic Viewport’. With the advanced skills gained in the foundation section, you can tackle a tutorial that ultimately results in a full production-ready asset.
This interactive training series includes 26+ hours of keyword searchable videos with indexed chapter markers, cross-referenced links to the related sections of the training and online documentation, an extensive FAQ’s section as well as included scene files for you to open and follow along. All of this is packaged in a beautifully intuitive, easy-to-navigate interface. Designed for all levels of users, this series provides not just the ‘how’, but the often missing ‘why’. This is more than a rigging video tutorial, it is an entire master class course that is sure to give you new insight into how modo works and an appreciation for the power it is capable of.
This video tutorial was developed for modo 501. Users of later versions of modo will find the tutorial useful, but will have to adapt some instructions to new techniques found in more recent versions of modo.
Rigging Master Course
Comprehensive series of 26+ hours of fully-indexed video instruction with accompanying interactive documentation, including glossary, keyword search, video chapter markers, cross-referenced links to online modo documentation and corresponding modo sample files.
All levels. Basic modo knowledge assumed.
modo 501 (SP4 or later)
Videos are 1280 x 720 QuickTime (H.264).
Upon purchase your training materials will be available for download through your Registered Training page. The training course is licensed to each individual and is not a studio-wide license. If you have a coupon code, please enter your code in the next step.
Take a look at the enthusiastic reaction to the new “not all about rigging” videos from Rich Hurrey and produced by The Foundry’s James Darknell.
Meet Richard Hurrey
Instructor for the Rigging Master Course
Richard Hurrey, is a modeling and character technical director at Pixar Animation Studios. A real veteran of the CG Industry he has previously worked for Rhythm and Hues, ESC Entertainment and Luma Pictures. He has also independently produced work for Pixel Magic, Konami USA, Massive Black and taught rigging at the Academy of Art College in San Francisco.
Video Course Content Details and Running Times
- Introduction - 2:13
Foundation (Basics) Videos
- Preferences - 5:43
- User Interface Overview - 15:51
- Components vs. Items (modes) - 2:46
- Centers vs. Pivots - 11:56
- Transform Items - 13:53
- Action Centers - 20:24
- Channels - 27:23
- Alignment and “Set” Tools - 29:06
Foundation (Intermediate) Videos
- Keyframes and Dope Sheet - 29:13
- Graph Editor - 25:29
- Parenting and Hierarchies - 21:14
- Referencing - 14:08
- Duplicating and Instances - 25:25
- Locator Options - 25:12
- Groups - 23:21
- Curves - 17:48
Foundation (Advanced) Videos
- Deformers - 48:36
- Schematic View - 20:17
- Inverse Kinematics - 28:25
- Constraints - 1:23:41
- Constraints in Action - 1:11:29
- Modifiers - 1:59:50
- Modifiers in Action - 1:20:34
- Assemblies and Rigging UI - 38:19
- Assembly Groups - 53:18
Mine Scene Tutorials
- Overview - 5:47
- Train Overview - 5:21
- Train Engine Tutorial Part 1 - 1:02:15
- Train Engine Tutorial Part 2 - 2:02:30
- Hopper Car Tutorial - 2:27:59
- Train Assembly - 1:31:05
- Crane Overview - 3:26
- Crane Tutorial Part 1 - 1:29:06
- Crane Tutorial Part 2 - 1:22:16
- Crane Tutorial Part 3 - 1:37:54
- Crane Assembly - 4:13
An extensive set of interactive documentation enhances the experience of accessing the videos with keyword search and direct access to each video chapter. Also included in the documentation are a glossary, frequently asked questions, links to corresponding modo documentation, and links to launch each of the scene files in modo. Here are some screen shots from the documentation.
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