Rendering in modo: Studio Shots is the second in a series of courses looking in detail at the high performance rendering capabilities found in modo 601. This second tutorial builds on the foundations laid out in the first tutorial, Rendering in modo: Interiors. Future releases will cover rendering environments, and rendering animations in modo. Each series also includes foundational videos which are unique to that section, when viewed together comprise a comprehensive overview of rendering inside of modo.
This tutorial is an in-depth coverage of render settings most appropriate to Studio Photography setups and is well-suited for those users in Advertising, Retouching, Photography, Product Design, and Visualization. Rendering in modo: Studios Shots covers how to get the best quality with the fastest render times with additional explanation on optimizations and shortcuts for getting the best possible results. The tutorial begins with a look at shaders, followed by a detailed walkthrough of the shader tree, texture parameters, AA filters, image gamma, transparency and caustics, lighting and reflections, and preview in extended refinement mode. This is followed by four case studies that highlight specific situations users may encounter. The tutorial finishes with two project-based videos dedicated completely to product shots.
Although prior knowledge of modo is useful, these tutorials are intended as a comprehensive introduction to the subject of rendering in modo, and will benefit users of any skill level from beginner to advanced. Adobe Photoshop CS6 is also used in the tutorial, however it is not essential to the content and users do not need to own Photoshop in order to follow along. Although the videos contain many step-by-step instructions, their primary aim is to give users the knowledge to be able to solve problems on their own.
Sample Results From Video Segment 19: Bottle Project
Note: These tutorials are delivered online in 1920 x 1080 QuickTime (H.264) format and are available for download through your Registered Products page after purchase.
A quick introduction to this series on rendering.
An introduction to shaders in modo, explaining the decoupling between shaders and materials and the technical uses that shaders serve for rendering.
An introduction to modo's shader tree that explains best practices, when to use polygon masks and item masks, node-based channel relationships for shading, and the use of image masking within materials.
An explanation of how textures drive values in modo's shading system.
A look at the effect that anti-aliasing filters have on a rendered image, as well as an additional section on image anti-aliasing at the texture level.
This video explains the theory and practice behind gamma correction and the settings you need to apply to imported images and final renders.
This video discusses transparency rendering, ray-tracing settings, transparency color, and absorption distance and dispersion. Refractive caustics and their relationship to dispersion is also covered.
This video covers reflected caustics and is a continuation of the discussion on refractive caustics from the previous Transparency video.
This videos discusses indirect caustics and shows how they differ from direct caustics.
This video demonstrates the effect that lighting, reflections, and the environment will have on the look of a product shot render when considering mood and art direction.
This video demonstrates the use of modo's render preview as a production-progressive renderer, and how to approach using preview for final render output.
This video explains the best settings to use for high resolution renders.
In this video the workflow of rendering lights out as separate passes for relighting in post is demonstrated in detail. The advantages of this workflow are also shown.
This short video demonstrates why it is usually necessary to use some depth of field when rendering reflective surfaces.
This short video demonstrates a technique for creating a gradient based background for products.
This video explains a technique for painting additional colors into reflections using modo's painting tools.
The first of this two-part project based video takes the user through initial texturing of a metallic product, with detailed explanations on creating and controlling anisotropic reflections using textures and UV maps. Additional maps are created for realistic metallic effects and then lighting is examined in detail.
The second part of this project based video demonstrates using a dedicated render pass for caustic reflections. Then an alternative render of the amplifier using completely different lighting and a more dramatic camera angle is created. Finally some simple grading and post-processing is carried out in Adobe Photoshop CS6.
(1h 10m 58s)
In this project a potentially difficult material is rendered using Preview in extended refinement mode to take all the guesswork out of finding the right settings. The render is broken up into separate elements which are then recombined in post to create two completely different moods and color schemes all created from the same initial elements.
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