MODO image by The Foundry
Modeling the Human Eye
Shopping Cart
Authorized Resellers
Buy MODO 801
  MODO 801 Individual License
  MODO 801 Upgrade
  MODO 801 Floating License
  MODO 801 Commercial Site License
  MODO 801 Education License
  MODO 801 Education Training Lab License
  MODO 701 in Chinese
  MODO 701 in Japanese
  MODO 701 in Portuguese
  Which MODO is right for me?
Buy MODO Plug-ins
  Power Translators for MODO
  MeshFusion for MODO
  MODO for SolidWorks Kit
  Power SubD-NURBS for MODO
Buy MODO Kits
  mARCH Kit
  Automatic Character Setup Kit
  NPR Kit (Non-Photorealistic Rendering)
  Model Bashing Kit
  PACK Kit (Package Design Construction)
  Studio Environment Set 1 Kit
  Studio Environment Set 2 Kit
  HDRE Moofe Kit
  HDRE Urban Kit
  HDRE Landscape Kit
  SLIK Kit (Studio Lighting Illumination)
  Splash Kit
Buy MODO Training Videos
  Ocean Trawler
  Modeling a Product Package
  Whiskey Glass
  Rendering in MODO: Studio Shots
  Rendering in MODO: Interiors
  Rockfish Project
  Texture Painting
  Rigging Master Course
  Spaceship Modeling
  Sunglasses Modeling
  Backpack Modeling
  Human Eye Modeling
  Subdivision Surface Modeling
  Shader Tree Essentials
  Architectural Interior Lighting
  Architectural Modeling
  Cartoon Character
Buy MODO Compatible Products
  Substance Collections
  Substance Bitmap2Material
  Substance Designer 3.6
  HDR Light Studio for MODO
  XfrogPlants for MODO
MODO Store Policies
  Electronically-Downloaded Products
  Physically-Shipped Products
Returns Policy
Contact The Foundry Sales
  Authorized Resellers
  Product Support
  Store Home
  Shopping Cart

Modeling the Human Eye

Video Tutorial for modo 401

Eyes are unique, complex and compelling objects. Get them just right and your head (and creatures) will come alive. But get the eyes wrong, and the effect is immediately unsettling and obvious. The key to creating a believable set of eyes lies in the surrounding facial structures as these are what convey expression and emotion. This area of the human face is complex, being the confluence of many curved surfaces flowing into each other, and re-creating it is an opportunity to learn new modo skills.

video by The Foundry

Overview of Modeling the Human Eye Video Tutorial

In this project Andy Brown uses modo 401 to investigate a method of modeling a human eye and its surrounding facial structures. In the process the video tutorial utilizes many aspects of modo, from polygon modeling, UVing and hair to sculpting, painting and rendering.

Included with these videos are all the supporting files necessary to complete the project, including reference images and scene files of the eye model at different stages of completion. These scene files let you jump into the video at any specific point without having completed all previous steps.

This tutorial was developed for modo 401. Users of later versions of modo will find the tutorial useful, but will have to adapt some instructions to new techniques found in more recent versions of modo.


Purchase the Human Eye Modeling Video Tutorial

Product Platforms Price

Human Eye Modeling Video Tutorial


2 video segments
Total running time: 1 hour 37 minutes

Experience Level:

Intermediate modo user

Software Compatibility:

modo 401 (sp4 or later) and Photoshop. This Video Tutorial was developed using modo 401. The concepts can also be used in later modo versions.

Product Format:

Videos are 1248 x 702 QuickTime (H.264).
All files delivered via electronic download.


Upon purchase your Training Video and associated files will be available for download through your Registered Training page. The Training Video is licensed to each individual and is not a studio-wide license. If you have a coupon code, please enter your code in the next step.


Detailed Descriptions of Video Tutorial Segments

MODO image by The Foundry

Video Segment 1

Building the geometry

In this video we focus on building all of the geometry that underpins the scene. This involves an investigation into the anatomy of the eye and how to construct the topology of its surrounding facial structures. We then use a combination of deformers and sculpting to shape it. We finish off by sculpting hair guides to control the application of eyelashes and eyebrows.

Video Segment 2

Lighting, painting and texturing the model

Modeling is about much more than positioning polygons and in this video we light, paint and texture the model. We paint the eyeball using image ink and the skin using various preset brushes and vector displacement. We render and take the resulting image into Photoshop for some post production.

MODO image by The Foundry

Please contact The Foundry Sales if you have questions...

You can order products or ask sales questions via telephone, fax or web form.

Sales Telephone (650) 336-1380 Voice Call us 9 a.m. to 5 p.m. Pacific Time
Sales Fax (650) 336-1386 Fax Fax in your purchase orders
Web Form Contact us online You will get a reply via email

If you have Support Questions...

If you need help using our software, please contact The Foundry Support on our Support Contact page.


Back to top »

MODO is a registered trademark of The Foundry, in the USA and/or other countries.
All products or brand names mentioned are trademarks or registered trademarks of their respective holders.