Over the last five years, Pat Crandley has been using modo to teach fundamental ideas and principles of 3D modeling at Sacramento City College. Pat says he loves the modo community and he wants to share the series of modo video tutorials he created to help my students navigate the turbulent waters of learning 3D modeling and animation: “I designed these videos to respond to specific problems my students have encountered and it has kind of turned in to a small video encyclopedia on how modo works! I’ve created a series of playlists on YouTube that nicely encapsulates the topic of the videos. There are 62 videos in all. Check them out and feel free to share!”
June 11 - 14, 2012
St. Louis, Missouri
Well-known modo instructor Ellery Connell, Assisstant Professor – Multimedia at UW Stout Dept. of Art and Design and author of 3D for Graphic Designers, will conduct a class designed to provide beginner to intermediate users the opportunity to learn the more advanced tools in modo. Students will gain an understanding of how to create 3D for visual effects, games, visualization and other fields. All sessions are recorded in HD for your later reference.
If you are interested in using modo for conceptual design and then using your models in a downstream CAD application, you may have seen workflow examples from Paul McCrorey. Examples of Paul’s work can be seen in the modo Forums, within the modo for SolidWorks Kit page, as well as on these CAD-oriented modo Plug-in pages: CAD Loaders and Power SUB-D NURBS. Now Paul is offering his own line of video tutorials which offer his extensive expertise and advice for utilizing modo within a CAD production workflow. The newest videos show the key three steps for making a round-trip from modo to CAD and then back to modo:
These videos do a fine job of explaining one possible worklflow for using tools like modo, CAD Loaders for modo and the Power SubDNURBS Plug-in for modo together.
Twice a month Cgtuts+ revisits some of their readers’ favorite posts. Here is a free modo tutorial by former Cgtuts+ editor Matt Brealey. Creating complex hard-surface objects using subdivision surfaces (SDS) can often be a tricky and time-consuming ordeal, although this does not necessarily have to be the case. In this five-part tutorial series, Matt guides us through the creation of a high-poly Canon A1 camera in modo. Tip: be sure to check out the links to other modo tutorials within the site.
The 3D GARAGE.com modo 601 Signature Course will introduce you to modo 601. You’ll see how easy it is to setup 3D models and animated scenes while incorporating new features such as Dynamics, Blobs, Topology, Volumetrics, Bones, Render Passes, Render Booleans and learn the power of deformers – and so much more. 9 plus hours of video instruction. The videos are delivered via Internet download. $129 USD.
Seit 2002 produziert video2brain hochklassige, ansprechende, effiziente und erschwingliche Video-Trainings. Klicken Sie auf den Link unten, um ihre wachsende Auswahl von modo Video-Trainings anzusehen.
modo 한글 가이드북 pdf 버젼이 정식 발간 되었습니다. 이번 발표하는 pdf 버젼의 저서는 처음 모도를 접하시는 초보자분들을 위한 가이드북으로서 3D 에대해 약간의 지식이 있는분이라면 쉽게 모도를 사용할수있도록 텍스트보다는 그림설명위주의 지침서 입니다. 그동안 한글 가이드가 없어 본격적으로 modo 에 접근하지 못했던 분들, 그리고 처음 modo 라는 프로그램을 접해보고자하시는 분들에게 작은 도움이 되면하는 바램 입니다.
If you are looking to purchase additional modo training materials using a PayPal account, Source3D.net has a varied selection.
A cura di Dr. Giorgio Verdiani, Facoltà di Architettura, Firenze
La modellazione per i Beni Culturali pone spesso problemi di non semplice soluzione, gestire le informazioni da dati massivi come quelli provenienti dal rilievo digitale richiede approcci specifici ed efficaci. In questo volume, redatto da docenti, ricercatori e collaboratori dei corsi di Disegno Automatico e Tecniche Grafiche Avanzate, si propone un approccio efficace per il bilanciamento tra la volontà di presevare un alto livello di dettagli e la necessità di dover garantire una effettiva gestibilità dei modelli tridimensionali digitali rappresentanti architetture, archeologie ed elementi statuari e di ornato. Con Prefazione di Gabriele Guidi.
Richard Yot is a London-based illustrator who creates quirky characters and worlds for them to inhabit, using digital means to create a hand-crafted look. Using years of experience in painting, photography, and 3D, he has written a practical and extensive guide to light aimed at artists of all disciplines, whether traditional or digital. The book teaches fundamentals that can be applied across all artistic disciplines and covers the story-telling uses of lighting as well as the technical background necessary to put it all into action.
A new video-based course structured for beginning modo 501 users is now available through lynda.com, offering a quick on-ramp to proficiency with modo’s modeling tools, Shader Tree and ultra-intuitive workflow. The seven-and-a-half-hour course, “modo 501 Essential Training,” is taught by Dan Ablan. In the course, Ablan demonstrates key skills such as how to model using both polygons and subdivision surfaces, and how to apply materials with the Shader Tree. After the basics, he sets up scenes with a variety of objects and animates them using keyframes, while editing their motion in the Graph Editor. The class also delves into lighting for product shots, environmental lighting and volumetric lighting. It concludes with rendering techniques for various playback media.
modo三维创意设计 – 此本教材主要由姜檀、刘佳琦、陆安民、马骋编著. 欲知详细信息及购买，请点击 http://www.pikatoons.com/Buynow/Buynow.aspx.
Pikatoons has released a new 200 page modo user guide in Chinese by Jiang Tan, Liu Jiaqi, Luan Min, and Ma Cheng. It covers the basic fundamentals of modo and has a price of 48 RMB. Pikatoons is currently selling it via their online store however in the future it will be available in bookstores as well as other distribution outlets in China.
The Foundry modo 501 est l’un des derniers acteurs arrivé sur le marché de la 3D mais possède déjà de nombreux atouts pour séduire l’infographiste 3D expérimenté aussi bien que le novice. Il est un outil puissant de modélisation, de texturing et rendu, utilisé de plus en plus dans les studios de production professionnels. Dans cette formation, Marc Hermitte, Infographiste aux multiples talents, spécialiste des effets spéciaux, vous apprendra les fondamentaux de ce logiciel 3D de Foundry. De la modélisation au sculpt, en passant par le rendu et même l’animation, vous serez capable d’utiliser les nombreuses possibilités de ce logiciel dans vos productions d’images 3D. 49,90 €.
Learn how to model, UV map and to create custom weathered textures for Cambodian-style temple ruins, from the ground up, using modo and Photoshop. Over the course of 19 videos, Darryll Reynolds of GameBox Studios, Australia, guides you, stage-by-stage, through the process of building and texturing a medium-detail model (60k polygons) – based on just a few reference images and without the use of background guide images or known dimensions. During this process you will discover how to model irregular-shaped stone structures, how to UV map all parts of the model and export the UV outlines to Photoshop. Total session length is 12 hours 41 minutes. £33.60 (approx. $55 USD or 38EUR).
This four hour tutorial series provides a gentle and well-paced introduction to the art of UV-ing – the secret to placing image-based textures perfectly on your models. The 14 part video series goes from an overview of basic projection methods to the detailed unwrapping of both hard surface and organic models. The author is Martin Krol, who is a Canadian-based digital artist who has worked in the Film, Games and Commercial Industries. His work includes a stint as the lead modeller at Technicolor | VFX and his film credits include 300, Underworld: Rise of the Lycans and The Fountain. In addition to the videos themselves, you will receive many of the 3D models shown in the video series, so that you can “work alongside’ with the instructor. The 3D models provided include a steel I-beam, cup, hammer, wrench and an industrial valve. £21.15 (approx: $35 USD or 24EUR).
cmiVFX launches its latest training endeavor showcasing modo as a tool for visualizing automobiles in several situations. From this video you will get access to several techniques to properly light your model in a studio environment and integrate it with a photo backplate. The videos were produced by Paulo Barrelas, who is an Architect and a CG artist, living and working in Portugal. Please note that this training is not an introduction to modo, so having a general knowledge about the software is advisable. Here is a teaser video for this training. $59.95 USD.
Creating 3D Game Art for the iPhone with Unity iOS is not your typical step-by-step, learn to model a low-res character book without any regard to the platform the game is deployed on. This book focuses on the key principles of game design and development by covering in-depth, the iDevice hardware and how it relates to the Unity iOS game engine. The book reveals the technical relationship between the hardware and game engine as it directly relates to your content. $49.95 USD.
The Gnomon Workshop
This DVD explores the workflow and features in modo. Feldman introduces the user interface and proceeds with how to efficiently create and organize scenes. The viewer can follow along as a scene is created and developed through modeling, manipulation, shader creation and setup for animation and rendering among other topics. Available as DVD or Internet download. $59 USD.
The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers.
Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, animation, lighting, and rendering all the skills necessary in today’s competitive environment.
Ellery Connell is a professional artist, 3D designer, educator, and trainer. He has worked for over 10 years as a 3D modeler and animator for clients such as CBS, Simon & Schuster, the Utah Jazz, Star Trek Magazine, and Caesar’s Palace and the Bellagio in Las Vegas. He has a master of fine arts degree in animation and visual effects from the Academy of Art University, San Francisco. He teaches CG at the University of Wisconsin - Stout and is a featured presenter for the modo online user group (www.modousergroup.com).
This Vimeo channel is a showcase for game development process using modo and Unity 3. Tutorials on everything from modelling & texturing to C# scripting and so much more.
A series of modo tutorials for industrial designers is available at www.cadjunkie.com. The author of these videos is Adam O’hern, an industrial designer who loves modo and is skilled in a variety of related software tools. There is some free content on this website and Adam also offers a Premium Service with access to additional videos. These videos are useful industrial designers or anyone interested in hard surface modeling of consumer product goods.
modo User Group
The modo User Group is a very active independent forum for modo users world-wide.
PixelCorps is a digital guild that provides training and guidance for members, and offers discounts for tools and such that they negotiate for their members. The modoshop section of the PixelCorps web site takes a general look at tips, tricks and tidbits of all things modo. There are numerous episodes/tutorials available here and most are suitable for beginning users. Many of these are taught by Ellery Connell or McKay Hawkes.
Explore modo with this book by modo beta tester, Wes McDermott. Written in a practical “here is how to really get it done” style, the resulting book is called Real World modo. Wes McDermott provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place. For beginner and intermediate users. Written for modo 401. $49.95 USD
On April 19 and again on April 28, 2011, Paul McCrorey held an in-depth Webinar presentation of the new modo for SolidWorks Kit. You can now view the archived presentation online.
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