The Foundry Forums > Gallery & Work In Progress > Work In Progress > aliased halo around label decal
Message edited by Rod Sawatsky on 3/21/2013 - 5:36 PM
Message edited by Rod Sawatsky on 3/27/2013 - 3:47 PM
--Win7 64/Core i7-975 3.33GHz/12GB RAM/GTX 670 2GB (337.88)/2x1920x1200/Wacom Intuos4 MI am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live - Jesus Christ
Message edited by funk on 4/15/2013 - 11:29 AM
Message edited by Rod Sawatsky on 4/16/2013 - 9:47 PM
Message edited by funk on 4/17/2013 - 1:18 PM
Quote from Rod Sawatsky :thanks for the file Funk. I confirm your findings that group mask works in 601 but not in 701 (with this file). It seems we're running into a number of comments about things that have reverted back a step since 601 and I hope these little details get resolved.
Quote from Rod Sawatsky :my tests with your files confirm my suspicion that the bleeding effect seems to have no impact on the render results. I believer there may be cases where this tactic is useful though. My experience in the past with white type having a dark halo was not helped by this approach though so I'm unsure when it would really make a difference.
Message edited by funk on 4/18/2013 - 8:47 AM
Message edited by Rod Sawatsky on 4/19/2013 - 9:07 PM
Quote from Rod Sawatsky :Well, Funk, this last post of yours is definitely informative but it further underscores the prevailing confusion people seem to have with the shader tree. You say it is the WRONG way to set up the material and yet it is exactly the way James Darknell describes in this video.
Quote from Rod Sawatsky :While experience and practice favors your statement currently it has clearly been far from obvious in the past as I actually sent this same related problem to Luxology's tech support last year(in this thead) with no successful advice from Lux or the community.
Quote from Rod Sawatsky :I actually fixed it in Photoshop at the time as it wasn't worth the headache anymore. So after all that it sure feels like something isn't being communicated clearly in the training or docs when you say it is actually the wrong way to do it....Do you mind me asking where you found this explained clearly? Other people should know this too.
Message edited by Rod Sawatsky on 5/16/2013 - 6:29 PM
Message edited by Gideon Klindt on 6/27/2013 - 4:36 PM
Message edited by Gideon Klindt on 6/27/2013 - 6:02 PM
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