The Foundry Forums > Gallery & Work In Progress > Work In Progress > Universe Fly through WIP
This is my first test render of jupiter using an animated 4k texture map I created in PS and animated in AE.
Message edited by Marinello2003 on 12/20/2012 - 11:36 PM
Message edited by Marinello2003 on 12/30/2012 - 9:08 PM
Message edited by adrencg on 12/31/2012 - 12:57 PM
Message edited by Marinello2003 on 1/1/2013 - 11:15 AM
Quote from Marinello2003 :Thanks!Unfortunately sprites can't do everything and you still need to use regular volumes and volume lights for certain shot elements - and they are very expensive to render.
To argue with a person who has renounced the use of reason is like administering medicine to the dead. - Thomas Paine
Quote from Zarathustra :When can we see a clip?
Message edited by Marinello2003 on 1/10/2013 - 9:12 AM
Message edited by Marinello2003 on 1/15/2013 - 8:13 PM
www.behance.net/tomerk | twitter: TLechocinski
Quote from Dexters :Where's the video for this? It looks interesting, though it's hard to gauge what's going on without seeing it in motion.btw, your web site triggers a virus warning :(
Message edited by Marinello2003 on 1/29/2013 - 12:46 PM
Quote from 3DSquirrel :This is looking pretty amazing. I love the fact your leveraging sprites and getting those render times down. I'm keen on environment techniques so I'll follow this with interest...great work.
Message edited by Marinello2003 on 1/29/2013 - 12:56 PM
I'm curious about how exactly you achieved that "warp speed" effect of the camera inside the volume. Is this rendered with motion blur and two keyframes? And how did you shade the different colors in the nebula? Multiple colored volumes or a gradient?
Message edited by Marinello2003 on 1/29/2013 - 1:22 PM
Quote from Modeller_Kage :Wow, this is looking like some immence task, but great work so far!!!Space. I love space. SpacceeeeeePortal 2 Space
Message edited by Marinello2003 on 1/31/2013 - 11:48 PM
Message edited by Marinello2003 on 2/4/2013 - 7:54 AM
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