The Foundry Forums > Gallery & Work In Progress > Work In Progress > OutfluxCG demo reel updates
Message edited by adrencg on 1/2/2013 - 8:48 PM
Quote from Marinello2003 :Nice!
Message edited by adrencg on 12/20/2012 - 8:32 PM
Message edited by Marinello2003 on 12/20/2012 - 11:30 PM
Message edited by adrencg on 12/21/2012 - 6:57 AM
Quote from Mike Jagodzinski :Very cool, Adrencg
Message edited by Mike Jagodzinski on 12/21/2012 - 6:09 PM
Quote from adrencg :If anyone has any ideas on how to make the specularity look less prickly, I'm open to ideas. These pics averaged an hour each to render(not happy with that) -- and it's still a grainy mess, even 512 samples AA.
Quote from Marinello2003 :You could try rendering in passes where you make specularity a separate pass. They you can blur the spec in PS.
Quote from ambassador :Nice, looks like you can touch it. Hmm, that's strange about the specl pass since spec calc is usually super fast, are you using refl blur? Just wondering what would cause it to slow down like that, perhaps is something in the render settings. Are you doing dof in render or post? Cool stuff.
Quote from adrencg :yeah, there's reflection blur. It's just something about Modo's render engine. I don't think I've seen an engine worse at calculating blurry reflection. Even some of the renders around here that take 10 hours or more are filled with way too much grain.
Message edited by adrencg on 1/2/2013 - 9:02 PM
Message edited by ambassador on 1/3/2013 - 3:56 PM
Message edited by adrencg on 1/4/2013 - 9:43 PM
To argue with a person who has renounced the use of reason is like administering medicine to the dead. - Thomas Painevimeo.com/DMauriellolinkedin.com/in/DaveMauriello
MODO is a registered trademark of The Foundry, in the USA and/or other countries.All products or brand names mentioned are trademarks or registered trademarks of their respective holders.