- Toronto, Canada
- 220 posts
I really enjoy drawing - I do sort of obsessively detailed drawings that often take very long. I also really enjoy 3D modelling (especially in modo). When I have free time I like to model in a free-form unplanned way, without much regard to any realworld considerations like UVing and polycount and such.
For years now I've wanted to find ways of leveraging CG in my drawing practice, incorporating 3D yet retaining a large degree of hand-drawing and accident in the process.
The images I posted are the beginnings of this experimentation, which I hope will be ongoing. I've found a way to work in modo that's a very similar process to how I draw, which is to build up lots of layers of line work into solid or semi-solid forms. With pen on paper, this is rewarding but often tedious and time-consuming and my output is low.
So I decided to do essentially the same thing in modo, by using line work drawn by hand on a cintiq, made into tiles, and mapped onto models in modo. I did get the NPR kit for modo, but I have yet to try it. Instead I've piled up large stacks of images in the shader set to multiply mode. By offsetting the size and location of the texture locator for each one, I get a result that has hardly any repeating patterns.
Then I render the model at large size to preserve the crispness of the line work. Next step is to take it back to photoshop and draw on the render, using it as a base drawing.
I'm also experimenting here with crazy amounts of detail using instances. In a way, I'm trying to draw when I model, using light and shadow. I want to involve a degree of accident, so I made a small collection of simple models and made them into a replicator array with lots of variation. I froze the replicator into geo and further refined some of the geo. Then instanced chunks of geo and shrunk them to add more detail, and so on...
Moving ahead with it, I may need to find a balance between doing the modelling and doing the final drawing on a render. I could happily spend forever refining and tweaking a model with so much detail there wouldn't be any room left for the drawing.
Ultimately, I'd like end up with digital drawings/paintings that I could print very large.
Thanks for reading!
Here's my drawing website if you're curious: http://www.mathewborrett.com/drawings/
Message edited by Matt Borrett on 1/23/2013 - 9:13 AM