The Foundry Forums > Gallery & Work In Progress > Work In Progress > Modo + Drawing experiments
The first large test render.
Message edited by Matt Borrett on 1/23/2013 - 9:13 AM
Quote from mbaldwin :Really amazing vision, Matt.thanks for the inspiration.btw: have you played around with tricks in post, rendering out surface ID and surface normal passes? You then take them into post and run a 'find edges' filter on them. It may not be applicable to what you're trying to do, of course. (you can even run a depth path and use it as a mask to clamp out the regions you don't want the line tracing effect).-m.
Message edited by Peter Eriksson on 12/23/2012 - 5:10 AM
Quote from Initiative :Thanks man.. thanks for the inspiration and showing us MODO is also a great software for just PLAYING AND HAVE FUN...
Message edited by Matt Borrett on 1/23/2013 - 10:03 AM
Quote from Gregory Duquesne :Excellent ! I also really like that kind of art, I like the fact that it looks different. Here is an image I did during the 601 cycle. Fur and cel edges with some GI.
Message edited by Matt Borrett on 2/19/2013 - 11:00 AM
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