- San Diego, CA USA
- 751 posts
As much as I was completely engrossed into your video there and fully loving it all, I found myself screaming and yelling at the thing, saying, NOOOOO don't stop it yet!!!
Noooo, you haven't really gotten into how the living flip did you make the actual wings, which, since there wasn't anything there in polygon wire shade mode so you could make out what was going on, I had to assume that some how you were using some kind of a spline or something, which it sounds like that is what you did, judging from your short comments above, but I really would of loved to have seen a bit more on just how you went about setting up the actual mesh, the object, the 'what ever?' to let us know how the structure of the wings were built as well as the actual stretchy parts of the wings?
I loved what you showed us specially since I wasn't even aware that modo had any sort of animation tools to use that were as good as that rig was, I meaning, something other then keyframe here, move slider to new frame keyframe there, kind of animation setting ups?
LOL sorry, I just wasn't aware that much could be done in modo already?
I am currently using LW Layout v10.1 for my animation for rigging and testing and later doing animations all in, but if modo can do some more cool tricks like what I just witnessed here, then I may have to rethink some of which programs we (the main designer and myself, the main modeler and rigging guy) will use?
He's the main story telling (designer) and character designer/creator and I do all the fun stuff that he has no clue how to do ;)
Anyway, love your vid, and I hope to see another one that concentrates more on what I've mentioned here?
thanx and keep it up!...................md :)