Brad up and talking. For some reason his hair looks much better than usual tonight.
Developers all over the world (work from home for the win).
Showing I <heart> modo images.
Talking up the MODO Community. Showing collage of people in the community.
Talking about Nexus.
Talking really fast. I like it. Maybe a bit less meth next time though dude.
Design, Games, VFX, Education, Enthusiasts. Nice to see them including the Enthusiasts in that list.
Design - Showing shoe design and QTVR creation.
MODO bookended pipelines. <MODO><something else><MODO>
Showing Luxology gallery images.
"801 is a Monster Upgrade"
New shaders, new procedural textures, new rendering engine enh. New hybrid GI, advanced snapping!! OpenGL item-based dimensions. Annotations in 3d viewport
New preset browser, channel handles
Games - Mocap retargeting, sculpting enh. new angle based flattening for UV, uv performance, uv symmetry, edge extend,baking enhancements, cage baking.
VFX - new referencing system. pipeline friendly, rules for overrides, new curve rendering options, animate curve start and end, nuke interop, exr, new render outputs, color IO, tiled EXR enh tile to disk. Mari interop, UDIM native support comes in as single texture layer). Animation workflow, new motion cycle, wrap and lattice deformers, curve probe for rgging bezzier , transform inside preview, time tool, navigating keyframes, dynamic curves, rigid bodies, impulses, compound rigid bodies with variable glue strength, dynamic replicators, Audio pmods - signal frequency filtering.
(Just showed over 50 features and that's not even the beginning)