Quote from rcallicotte :
Anyone? What is the main difference in usefulness between Octane and Marmoset? If the Toolbag is a completely different animal, can someone explain briefly how it's different? My $$ is in short supply and I might want this, if I can't already do what I believe I can in Octane.
I have got Marmoset Toolbag and Octane.
I think Octane is render engine which is using GPU power but you should have few cards for realtime rendering. I think it`s using only CUDA (scalable) and GPU It`s more accurate and more "real" but it also has got own time needed for calculate. It`s better for big scenes when you would like to get final render quality. Time of rendering/ calculation will be also considerable.
Marmoset 1 is sweet small and powerfull tool which is using all graphic card features (DirectX) in the same way as game engines. I think idea was to show 3d objects in the same enviroment as in game engines.
But now in 2013 game engines are not far in quality area from final renderings from render engines so Marmoset will have new possibility for using. For fast rendering with no need of using many video cards. Marmoset has got also real time post effects. It`s amazing tool for showing your work. Toolbag 1 has got only normals and displacement but 2.0 will have vector displacement :) and will handle large scenes in more easy way (as they wrote). Now meshes could be animated but I havent used that.
I hope that in new Toolbag will has got possibility for import camera movement and possibility of apply *.mdd into the mesh. It would change that tool into a real time rendering engine for those who feel the quality of game engines is enough.http://www.theforce.net/story/front/Lucasfilm_Shows_Off_Technology_For_RealTime_Movie_PostProduction_154295.asp
It`s not the same but it shows way of thinking for future.
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Message edited by Marcin Bartoszewski on 10/16/2013 - 3:24 AM