i'm on a PC so mac port isn't a prob for me.
What i'd like to see actually in ZB is
real layered painting capabilities, and if possible resolution independant.
Plus, better retopology tools and rigging as it was previewed years ago.
transpose is cool, but i'd like to have the possibility to like "rig" model and pose it, and mantain this rig inside of the model too , for futher editing and reposing.
more efficient workflow, even if the current one, where you can store layers isn't that bad.
"Rigging" is possible now to a certain degree, but workflow is convoluted and not 100% efficient system.
another thing i'd like is to be able to join zspheres yet ready models.
e.g. if i have a premade zsphere hand i'd like to be able to join it to arm of another zsphere tool. it would be a real timesaver in certain occasions.
finally' i'd like VERY much they could keep animation into serious considetatio (here its just me dreaming , i think it will never happen)
Message edited by Nemoid on 7/29/2008 - 11:11 AM