Thanks for the kind words!
I haven't thought too much on a specific Blender rigging tutorial. However, that's something I can keep in mind as that might make a good tutorial for the blog. Thanks for the suggestion : ) The book comes with tons of video content via a resource site like Real World modo and I do have videos that cover the Blender rig of the main character more in-depth than what's seen in the book.
My first choice for rigging in the book was Maya, but that wouldn't have been a good choice as it would have required two expensive software packages i.e. Maya and modo. That is why Blender being free, was used as it provided an excellent companion to modo for the rigging portions. You mentioned LightWave, which I used before modo, is a great package as well. If you have LightWave already, I'd recommend going that route. However, I was pleasantly surprised with Blender's rigging toolset. There's some great tools such as XMirror skin weights as you paint.
I'll make a example video like I did with Real World modo soon. I made some great improvements on the video delivery from the last book. Now you can log into the site and stream the content. It also works on the iPhone and iPad for training on the go. And of course, the files can still be downloaded for archive.