The Foundry Forums > MODO > MODO Discussion > Modo Normal Map Baking
Message edited by Seth Richardson on 3/3/2010 - 8:54 AM
Stephane Payettewww.stephanepayette.comPerfection just can't exist, otherwise it would loose all interest
Message edited by Seth Richardson on 3/3/2010 - 8:23 PM
James Darknell - Training and Documentation Managerhttp://www.thefoundry.co.uk
Quote from Seth Richardson :Another thing is, how to remove that black outline that surrounds my UVs? I've tried setting the image type to RGB instead of RGBA, removed alpha channel from the render outputs...can't think of anything else.
Message edited by Seth Richardson on 3/3/2010 - 11:03 PM
Message edited by Seth Richardson on 3/4/2010 - 8:38 PM
Quote from alex pavlovich :maya seems to be the best equipped of all packages to produce useable and clean normal map bakes,without edge seams and RGB gradients over flat polygons (as seen in modo bakes above)
Message edited by Real_Mook on 3/11/2010 - 3:04 PM
Quote from Real_Mook :Alex, objectively I don't see here RGB gradients over flat polygons.I don't like bugs and pain too.. so it's not a flame.BTW your link is very nice and short explanation about this theme! Thanks!
Message edited by alex pavlovich on 3/11/2010 - 6:11 PM
Message edited by Philip Lawson on 3/11/2010 - 7:12 PM
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