Hey, just having a play with the dynamask node (which is insanely awesome) however I cannot seem to get my normal map working with the masking. Its old worn leather that I have sculpted in Zbrush so I would assume that it would pick up the cavities at least but nothing shows up. Just so you know, i have set the type of curvature to cavities inside the dynamask node, set all my input maps are set to linear and made sure the curvature and normal maps are loading in fine. Any ideas? It doesnt seem to register anything at all apart from the blurred curvature maps I fed in. thanks!
Message edited by seithr on 1/10/2017 - 6:04 AM