correct.. but it should be. -
if the vert moves, that's a completely different story, not what I am talking about.
I am talking about re-use of a vert that is created with code and doing whatever the code needs to do, then getting rid of that vert after the code is done.
in this case, you always know the position of that vert. thus able to select and deselect based on position...
and for example can create curves from that vert to another vert in world space because you created it and can select it now and then do whatever with it. Having such a command would eliminate many workarounds. ie avoid assigning selection sets, or having to create another mesh layer or avoid selecting other floating verts in the same mesh layer, etc etc... because position is known, and you just have to select it !!!
so, for now it's status quo !!!
Message edited by Keith. on 12/2/2013 - 11:21 AM