Assigns a single weight value to every piece of connected geometry depending on blend type value (default: random)
How To Use:- select a weightmap- make a selection (verts/edges/polygons)- run script- script will select all connected geometry to selection and will give every piece an uniform weight value depending on selected blendtype@weightByPieces.py min -> every piece will get the minimum weightmap value found in that piece@weightByPieces.py max -> every piece will get the maximum weightmap value found in that piece@weightByPieces.py av -> every piece will get the average weightmap value found in that piece@weightByPieces.py rand -> every piece will get a random weightmap value (default mode of the script)
Install Instructions:run the script with appropriate attribute as specified above
Cubes with random weights!
Different attributes to the script
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