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ColorParticlesByVelocity

This scene shows a method for computing the color with a Particle Operator during a particle simulation (using Velocity) and then creating colored mesh and sprite prototypes.

 
Added: December 31, 2014
Categories: Learning - Replicators
Tags: MPM, particle, replicator, sprite, velocity
Shader Tree Layers: Group, Material, Environment Material, Light Material
Channel Modifiers: Channel Color HSV
Base Color:
color swatch
Created In: modo801
 

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