4.78 (3 votes)
This scene shows a method for computing the color with a Particle Operator during a particle simulation (using Velocity) and then creating colored mesh and sprite prototypes.
|Added:||December 31, 2014|
|Categories:||Learning - Replicators|
|Tags:||MPM, particle, replicator, sprite, velocity|
|Shader Tree Layers:||Group, Material, Environment Material, Light Material|
|Channel Modifiers:||Channel Color HSV|
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