4.26 (4 votes)
A small rig showing an StretchIK setup for an arm. Including a small demostration of Channel Handles use.
Select the big central disc to move the whole rig.
The arrows will move the root of the rig.
The yellow piramid is the Up Vector for the arm.
The red cube is the Goal for the arm (and allows to rotate the hand as well), and the arm will stretch trying to reach it.
The hand doesn't have rigged fingers.
The IK / FK control allows to change between IK or FK.
|Added:||May 12, 2014|
|Categories:||Learning - Rigging|
|Tags:||801, Arm, Rig, Stretch, StretchIK|
|Shader Tree Layers:||Group, Material, Environment Material, Light Material|
|Channel Modifiers:||Direction Constraint, Measure Distance, Basic Math:Subtract, Transform Constraint:Position, Transform Constraint:Rotation, Transform Constraint:Scale|
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