4.57 (6 votes)
A simple scene with an fBm procedural applied to a volumetric light as volumetric density, and some keyframed parameters to make it look like a smoky spotlight.
Render at https://www.youtube.com/watch?v=V5KcbKfoS-k
|Added:||February 11, 2014|
|Categories:||Learning - Volumes|
|Tags:||Light, Procedural Textures, Volumetric Light|
|Shader Tree Layers:||Material, Environment Material, Light Material,|
|Shader Tree Effects:||Volumetric Density|
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