4.73 (5 votes)
This scene shows a particle setup to keep particles stuck to a mesh item when you move or rotate it during the simulation.
|Added:||May 01, 2013|
|Categories:||Learning - Rigging|
|Tags:||compensation, operators, parent, Particles, sticky, stuck|
|Shader Tree Layers:||Material, Environment Material, Light Material|
|Channel Modifiers:||Dynamic Parent, Intersect, Matrix Compose, Matrix Vector, Basic Math:Add, Basic Math:Multiply, Basic Math:Subtract, Logic:A is less than B|
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