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Replicator Different Sizes

This shows a method for using 2 different sized prototypes for replicators, and using texture replicators to control the density of the smaller prototypes. This allows you to keep the smaller prototypes (spheres) from being generated in areas that the larger prototypes (cubes) are already.

 
Added: April 24, 2013
Categories: Learning - Replicators
Tags: density, particle, Replicator, surface generator, texture
Shader Tree Layers: Group, Constant, Material, Surface Generator, Environment Material
Shader Tree Effects: Surface Particle Density
Base Color:
color swatch
Created In: modo701
 

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