4.81 (4 votes)
This shows a method for using 2 different sized prototypes for replicators, and using texture replicators to control the density of the smaller prototypes. This allows you to keep the smaller prototypes (spheres) from being generated in areas that the larger prototypes (cubes) are already.
|Added:||April 24, 2013|
|Categories:||Learning - Replicators|
|Tags:||density, particle, Replicator, surface generator, texture|
|Shader Tree Layers:||Group, Constant, Material, Surface Generator, Environment Material|
|Shader Tree Effects:||Surface Particle Density|
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