Scene

 

8.53 kB

4.71 (8 votes)

 

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Pyroclastic_bundled

Pyroclastic explosion. This scene uses a simple particle simulation rendered with a volume item at high density. It also uses a deep shadow map for fast rendering.

 
Added: March 27, 2013
Categories: Learning - Volumes
Tags: particles, smoke, volume
Shader Tree Layers: Group, Gradient, Material, Noise, Environment Material, Light Material
Shader Tree Effects: Volumetric Density, Volumetric Scattering Amount
Base Color:
color swatch
Created In: modo701
 

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