4.71 (8 votes)
Pyroclastic explosion. This scene uses a simple particle simulation rendered with a volume item at high density. It also uses a deep shadow map for fast rendering.
|Added:||March 27, 2013|
|Categories:||Learning - Volumes|
|Tags:||particles, smoke, volume|
|Shader Tree Layers:||Group, Gradient, Material, Noise, Environment Material, Light Material|
|Shader Tree Effects:||Volumetric Density, Volumetric Scattering Amount|
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