4.26 (12 votes)
Walker401 is a rig I am developing for character animation lessons on walk cycles for my company, Fisheye Animation & Design. The animation class I teach at Sacramento City College is GCOM401, hence the name. It is modeled and rigged in modo 601 and has enough controls to pose and animate the character effectively.
There is an introductory video along with a very basic tutorial for blocking a walk cycle on my Vimeo page...
Have fun! I plan on creating a full character rig soon and create a more polished Walker401 rig.
|Added:||November 13, 2012|
|Tags:||Character Animation, fisheye animation & design, walk cycle|
|Shader Tree Layers:||Group, Gradient, Image Map, Material, Process, Environment Material, Light Material,|
|Shader Tree Effects:||Bump, Diffuse Amount, Driver A, Roughness|
|Channel Modifiers:||Direction Constraint, Dual Joint Planar IK, Basic Math:Maximum, Basic Math:Minimum, Basic Math:Subtract, Logic:A is greater than B, Transform Constraint:Position, Transform Constraint:Rotation|
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