4.37 (4 votes)
A candle flame using a point light volumetrics inside a volume. The volume takes the place of a mesh shaped like a flame. Several channels are animated to vary the look of the flame over a short animation. The look could be improved with morph maps to change the shape of the flame.
|Added:||October 02, 2012|
|Categories:||Learning - Volumes|
|Tags:||candle, channel, flame, light, point, volume, volumetrics|
|Shader Tree Layers:||Group, Material, Environment Material, Light Material|
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