4.66 (9 votes)
Wanted to do a monster and practice some sculpting in Modo 601.
Have a base torso from witch i sculpted this using some of the new sculpting tools.
Maybe not as fluid as ZBrush but close. Post work in Photoshop.
|Added:||September 23, 2012|
|Tags:||head, monster, sculpt, torso|
|Shader Tree Layers:||Group, Image Map, Material, Weight Map Texture, Environment Material, Light Material, Occlusion,|
|Shader Tree Effects:||Diffuse Color, Displacement, Luminous Amount, Specular Amount, Subsurface Color|
|Channel Modifiers:||Direction Constraint|
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