4.71 (1 votes)
This scene uses an image map set to particle
density projected on the Y axis to cull particles
lying outside the camera frustum. Follows camera
in the X and Z, works 360 degrees rotation, click
on the dot and you can fine tune the width of the
Scene is broken, when i reloaded it it does not
work anymore. If you download this and it works
post here :
|Added:||September 16, 2012|
|Categories:||Learning - Rigging|
|Tags:||culling, frustum, particles|
|Shader Tree Layers:||Group, Image Map, Material, Environment Material, Light Material|
|Channel Modifiers:||Channel Relationship, Basic Math:Multiply, Logic:And, Math:Power, Math:Square Root|
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