Scene

 

336.42 kB

4.71 (1 votes)

 

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FrustumProblem

This scene uses an image map set to particle
density projected on the Y axis to cull particles
lying outside the camera frustum. Follows camera
in the X and Z, works 360 degrees rotation, click
on the dot and you can fine tune the width of the
density falloff.

Scene is broken, when i reloaded it it does not
work anymore. If you download this and it works
post here :
http://forums.luxology.com/topic.aspx?f=33&t=69790

 
Added: September 16, 2012
Categories: Learning - Rigging
Tags: culling, frustum, particles
Shader Tree Layers: Group, Image Map, Material, Environment Material, Light Material
Channel Modifiers: Channel Relationship, Basic Math:Multiply, Logic:And, Math:Power, Math:Square Root
Base Color:
color swatch
Created In: modo601
 

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