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Windsock_modo601

Here is an example of how to create a Windsock using modo's deformers. The goal is to show how you can use OOO (Order Of Operation) deformation effects to mimic something you would normally simulate. It gives you a way to make something that more controllable and lighter than a simulation based setup

 
Added: September 10, 2012
Categories: Learning - Deformers
Tags: Deformer, Falloff, Noise, OOO, Textured Deformers, Windsock
Shader Tree Layers: Material, Noise, Environment Material, Light Material
Channel Modifiers: Basic Math:Multiply
Deformers: Bend Effector, General Influence
Base Color:
color swatch
Created In: modo601
 

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