4.75 (6 votes)
Here is an example of how to create a Windsock using modo's deformers. The goal is to show how you can use OOO (Order Of Operation) deformation effects to mimic something you would normally simulate. It gives you a way to make something that more controllable and lighter than a simulation based setup
|Added:||September 10, 2012|
|Categories:||Learning - Deformers|
|Tags:||Deformer, Falloff, Noise, OOO, Textured Deformers, Windsock|
|Shader Tree Layers:||Material, Noise, Environment Material, Light Material|
|Channel Modifiers:||Basic Math:Multiply|
|Deformers:||Bend Effector, General Influence|
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