4.84 (6 votes)
This is a simple scene showing an example of a real world pin hole camera. The idea is very simple. The box is completely closed off except for a tiny hole (1mm). The hole lets the light from the surrounding environment in and projects it inverted on the back side of the box. The scene is setup in a way that is rigged to have that wall shown by the render camera but pointed to by the visible camera in the scene. Check the video for the breakdown.
|Added:||July 03, 2012|
|Categories:||Learning - Rendering|
|Tags:||9b studios, camera, obscura, photography, pinhole, rendering, trick|
|Shader Tree Layers:||Group, Material, Environment Material, Light Material|
|Channel Modifiers:||Channel Relationship|
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