4.65 (14 votes)
A rigged shark mesh that can travel along a path.
|Added:||July 03, 2012|
|Categories:||Learning - Rigging|
|Tags:||deformation., path constraint, rigged, Shark|
|Shader Tree Layers:||Group, Gradient, Image Map, Material, Environment Material, Light Material, Occlusion,|
|Shader Tree Effects:||Diffuse Color, Epidermis Diffuse Color, Lower Dermis Subsurface Color, Upper Dermis Subsurface Color|
|Channel Modifiers:||Dynamic Parent, Matrix Compose, Path Constraint:Path|
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