4.22 (85 votes)
This is procedural material (without UV mapping, only apply material and set Displacement Rate to 0.25 and Displacement Ratio to 2.
|Added:||March 22, 2014|
|Categories:||Metal - Steel|
|Tags:||displacement, procedural, steel|
|Shader Tree Layers:||Group, Gradient, Material, Noise, Occlusion|
|Shader Tree Effects:||Diffuse Amount, Displacement, Roughness, Specular Amount|
|Gradient Input Parameters:||Incidence Angle|
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