Material

 

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Procedural_metal

This is procedural material (without UV mapping, only apply material and set Displacement Rate to 0.25 and Displacement Ratio to 2.

http://community.thefoundry.co.uk/discussion/topic.aspx?f=8&t=86069

 
Added: March 22, 2014
Categories: Metal - Steel
Tags: displacement, procedural, steel
Shader Tree Layers: Group, Gradient, Material, Noise, Occlusion
Shader Tree Effects: Diffuse Amount, Displacement, Roughness, Specular Amount
Gradient Input Parameters: Incidence Angle
Base Color:
color swatch
Created In: modo701
 

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