4.16 (18 votes)
Physically accurate fresnel reflections and diffuse. Use this for opaque materials.
The custom fresnel effect is controlled using "Index of Refraction" in the fresnel waveform layer (modo limits this to 5.0). I have found a way around the limits using "User Channels", which can be downloaded here: http://www.luxology.com/asset/materials/view.aspx?id=3374
If you need accurate transparency, use the version found here: http://www.luxology.com/asset/materials/view.aspx?id=3375
See http://forums.luxology.com/topic.aspx?f=36&t=66395 for more info
|Added:||August 29, 2012|
|Tags:||accurate, conserve, energy, fresnel, funk, ior, opaque, physically, reflection, refraction, solid|
|Shader Tree Layers:||Group, Gradient, Material,|
|Shader Tree Effects:||Specular Amount|
|Gradient Input Parameters:||Incidence Angle|
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