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Phys Fresnel O

Physically accurate fresnel reflections and diffuse. Use this for opaque materials.

The custom fresnel effect is controlled using "Index of Refraction" in the fresnel waveform layer (modo limits this to 5.0). I have found a way around the limits using "User Channels", which can be downloaded here: http://www.luxology.com/asset/materials/view.aspx?id=3374

If you need accurate transparency, use the version found here: http://www.luxology.com/asset/materials/view.aspx?id=3375

See http://forums.luxology.com/topic.aspx?f=36&t=66395 for more info

 
Added: August 29, 2012
Categories: Studio Material
Tags: accurate, conserve, energy, fresnel, funk, ior, opaque, physically, reflection, refraction, solid
Shader Tree Layers: Group, Gradient, Material,
Shader Tree Effects: Specular Amount
Gradient Input Parameters: Incidence Angle
Base Color:
color swatch
Created In: modo601
 

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