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Tiles Procedural

This is a practical application of using the Shader Tree and the Schematic View in modo 501. In the video posted here, users are shown how to use nodes to control the scale of the tiles and the grout in which the grout maintains a constant value as oppose to the provided relative percentile value. Users can also change any of the Enhance Procedural Bath Tile Layer settings while maintaining the scalar relationship through one control value layer.

Check the Vimeo video below for the How to.

 
Added: January 21, 2011
Categories: Stone - Architectural - Tile - Ceramic Tile
Tags: 9b studios, bath tiles, controller, grout, nodes, pattern, preset, scale, schematic, size, tile
Shader Tree Layers: Group, Constant, Gradient, Material,
Shader Tree Effects: Bump, Diffuse Amount, Diffuse Color, Driver A, Reflection Amount
Gradient Input Parameters: Driver A
Base Color:
color swatch
Created In: modo501
 

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