4.41 (19 votes)
Simple floor tiles. Seamless maps. The extensive number of images is to provide the modo user with many behind the scene look at what can be done with different image maps to alter materials in modo. Try increasing and decreasing opacities and values to see their effects on the material. One at a time to better understand the differences. Uses the 9b PAD Preset Pack thumbnail guidelines for render specifications.
|Added:||November 20, 2009|
|Categories:||Stone - Architectural - Sandstone|
|Tags:||9b studios, architectural, floor, sandstone, stone, tiles|
|Shader Tree Layers:||Group, Gradient, Image Map, Material, Noise, Process|
|Shader Tree Effects:||Bump, Diffuse Amount, Diffuse Color, Displacement, Driver A, Reflection Amount, Reflection Fresnel, Roughness, Specular Amount, Specular Fresnel|
|Gradient Input Parameters:||Driver A, Incidence Angle|
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