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Wireframe Thickness relation to Camera

Hello everybody,

This is an assembly i made to show the wireframe of a mesh no matter how close or far the camera is, without being stuck on 1 size of wireframe 'thickness'.

The thickness is camera dependent, so you'll have to input one channel into the assembly, target the camera at the locator and you're good to go. A really easy rig.

Also, the wireframe visibility is dependent on the incidence angle. So at large angles you don't see the wireframe, but the underlying material. This is also completely independent of the material you use for your mesh.

Instructions are in the file. Once you drag 'n drop the file into your scene, you'll see an explanatory locator.
if you still don't know what to do, i recorded a video (without sound unfortunately), where i do all the steps to make this work.
You can find the video here: https://youtu.be/eyYbawE2hMA

I hope you find this assembly useful, and please show me any cool renderings when you use this. I would love to see that stuff!

Have fun!

Compatible with Modo 901 and higher.

 
Added: May 12, 2016
Categories: Miscellaneous
Tags: camera, camera distance, incidence angle, independent, wireframe, wireframe thickness
Shader Tree Layers: Group, Constant, Gradient
Shader Tree Effects: Diffuse Color
Channel Modifiers: Basic Math
Created In: modo901
 

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