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A rigged Par 64 can light.
-Select the Mount Mesh to move and rotate the entire Par64.
-Select Can mesh to pivot the can up and down.
-Select Par Color gizmo to change the color and intensity of the light.
Z for Blue, X for Red, Y for Green. Go negative XYZ to subtract color from the RGB.
I'm new to Sharing, so I hope I did this right. Feel free to make enhancements.
I hope to make this better in the future.
|Added:||September 17, 2015|
|Shader Tree Layers:||Group, Material, Light Material,|
|Shader Tree Effects:||Bump|
|Channel Modifiers:||Channel Color HSV|
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