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A rigged Par 64 can light.
-Select the Mount Mesh to move and rotate the entire Par64.
-Select Can mesh to pivot the can up and down.
-Select Par Color gizmo to change the color and intensity of the light.
Z for Blue, X for Red, Y for Green. Go negative XYZ to subtract color from the RGB.

I'm new to Sharing, so I hope I did this right. Feel free to make enhancements.

I hope to make this better in the future.

Added: September 17, 2015
Categories: Lights
Tags: Par 64
Shader Tree Layers: Group, Material, Light Material,
Shader Tree Effects: Bump
Channel Modifiers: Channel Color HSV
Created In: modo801

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